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buffers.h
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- added support code for indexed rendering from Raze.
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2020-09-27 11:53:39 +02:00 |
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flatvertices.cpp
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Switch to use a single triangle when drawing screen quads for a slight cache locality improvement
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2020-08-18 11:42:50 +02:00 |
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flatvertices.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_aabbtree.cpp
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- moved shadowmap to 'common'.
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2020-04-26 20:28:43 +02:00 |
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hw_aabbtree.h
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- fixed compilation warnings reported by Clang
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2020-06-07 11:32:35 +03:00 |
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hw_clock.cpp
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
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hw_clock.h
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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hw_cvars.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
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hw_cvars.h
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- moved hw_cvars to 'common'.
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2020-04-26 11:38:38 +02:00 |
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hw_dynlightdata.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_lightbuffer.cpp
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_lightbuffer.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_modelvertexbuffer.cpp
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_modelvertexbuffer.h
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_renderstate.h
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- backend update from Raze.
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2020-11-23 15:45:33 +01:00 |
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hw_shaderpatcher.cpp
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- added support code for indexed rendering from Raze.
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2020-09-27 11:53:39 +02:00 |
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hw_shaderpatcher.h
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- moved 2 more modules to 'common'.
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2020-04-26 21:38:34 +02:00 |
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hw_shadowmap.cpp
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- moved shadowmap to 'common'.
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2020-04-26 20:28:43 +02:00 |
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hw_shadowmap.h
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- fixed update check for shadow map tree.
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2020-10-17 15:01:05 +02:00 |
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hw_skydome.cpp
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
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hw_skydome.h
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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hw_viewpointbuffer.cpp
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- backend changes from Raze, mainly to properly load keyboard presets.
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2020-06-07 15:09:10 +02:00 |
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hw_viewpointbuffer.h
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- backend changes from Raze, mainly to properly load keyboard presets.
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2020-06-07 15:09:10 +02:00 |
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hw_viewpointuniforms.h
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- need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data.
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2020-04-26 23:02:16 +02:00 |
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hw_vrmodes.cpp
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
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hw_vrmodes.h
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- moved VR code and IntRect to 'common'
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2020-04-26 10:26:29 +02:00 |
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renderqueue.h
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shaderuniforms.h
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