vkdoom_m/src/common/rendering/hwrenderer/data
2020-11-23 15:45:33 +01:00
..
buffers.h - added support code for indexed rendering from Raze. 2020-09-27 11:53:39 +02:00
flatvertices.cpp Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
flatvertices.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_aabbtree.cpp - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_aabbtree.h - fixed compilation warnings reported by Clang 2020-06-07 11:32:35 +03:00
hw_clock.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
hw_clock.h - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_cvars.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
hw_cvars.h - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
hw_dynlightdata.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_lightbuffer.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_lightbuffer.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_modelvertexbuffer.cpp - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_renderstate.h - backend update from Raze. 2020-11-23 15:45:33 +01:00
hw_shaderpatcher.cpp - added support code for indexed rendering from Raze. 2020-09-27 11:53:39 +02:00
hw_shaderpatcher.h - moved 2 more modules to 'common'. 2020-04-26 21:38:34 +02:00
hw_shadowmap.cpp - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_shadowmap.h - fixed update check for shadow map tree. 2020-10-17 15:01:05 +02:00
hw_skydome.cpp - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
hw_skydome.h - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_viewpointbuffer.cpp - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
hw_viewpointbuffer.h - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
hw_viewpointuniforms.h - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
hw_vrmodes.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
hw_vrmodes.h - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
renderqueue.h
shaderuniforms.h