vkdoom_m/src
jekyllgrim 994078feae Added FloatBobFactor
This adds a new actor property: `FloatBobFactor` (default 1.0). This will be a multiplier for level.time in `AActor::GetBobOffset`, which finally allows to control not only the range of float bobbing (which is FloatBobStrength) but also the frequency of bobbing.
2024-09-29 16:08:02 -04:00
..
common - export FFont::GetChar() to ZScript 2024-09-20 20:00:01 +02:00
console Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
g_statusbar Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
gamedata Added GetDecalName() 2024-09-24 23:38:43 -04:00
intermission StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
launcher Narrow the Launcher check box clickable areas to stop overlap and fix #2558 2024-05-27 20:15:51 -03:00
maploader - implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying 2024-09-29 16:06:36 -04:00
menu StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
playsim Added FloatBobFactor 2024-09-29 16:08:02 -04:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data Fix typo 2024-09-25 18:57:05 -03:00
rendering - flat sprites are already square, no need to adjust them 2024-09-29 10:05:43 -04:00
scripting Added FloatBobFactor 2024-09-29 16:08:02 -04:00
sound StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
am_map.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
CMakeLists.txt Add support for fire textures in ANIMDEFS 2024-09-12 08:38:19 +02:00
ct_chat.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp load id24res if present 2024-09-12 01:28:53 -04:00
d_main.cpp - rename 'restart' ccmd to 'debug_restart' since it is in a broken state right now 2024-09-29 16:04:00 -04:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
doomdata.h - implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying 2024-09-29 16:06:36 -04:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
events.h Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.cpp Prevent console from laying open when intro cutscene plays on some systems. 2024-09-16 13:43:34 -04:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_level.cpp Player spawn fix in co-op new games 2024-04-26 14:56:30 -03:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h Reverted the path node system 2024-03-15 20:24:39 +01:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Added FloatBobFactor 2024-09-29 16:08:02 -04:00
p_conversation.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp Fix missing serialization for skyspeed1 and skyspeed2 2024-09-16 19:02:09 -03:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp Player spawn fix in co-op new games 2024-04-26 14:56:30 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h - always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h 2024-05-03 10:14:29 -04:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00