vkdoom_m/src/gl/renderer
Christoph Oelckers 9a24771a7d - refactored FDynamicColormap out of sector_t.
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
..
gl_2ddrawer.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_2ddrawer.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_colormap.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_quaddrawer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-11 19:55:43 +01:00
gl_renderbuffers.h Create a shadowmap texture and upload light list 2017-03-02 16:19:06 +01:00
gl_renderer.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_renderer.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_renderstate.cpp - moved gl_fixedcolormap into GLSceneDrawer. 2017-03-12 21:57:39 +01:00
gl_renderstate.h - objectcolor stuff. 2017-01-28 19:06:21 +01:00