vkdoom_m/src/gl/scene
Christoph Oelckers 9b33d1dd18 Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
# Conflicts:
#	src/gl/scene/gl_clipper.cpp
#	src/gl/scene/gl_portal.cpp
#	src/gl/scene/gl_scene.cpp
#	src/swrenderer/scene/r_scene.cpp
2017-03-12 00:38:55 +01:00
..
gl_bsp.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_clipper.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_clipper.h - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_decal.cpp Add normals to decals 2016-10-13 18:04:00 +02:00
gl_drawinfo.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_drawinfo.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_fakeflat.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
gl_flats.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_portal.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_portal.h Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_renderhacks.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_scene.cpp Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_scenedrawer.h Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-12 00:38:55 +01:00
gl_sky.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_skydome.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_sprite.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_spritelight.cpp Add shadow test to sprites 2017-03-08 00:34:08 +01:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_walls.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_walls_draw.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_weapon.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00