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gl_bsp.cpp
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Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-12 00:38:55 +01:00 |
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gl_clipper.cpp
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Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-12 00:38:55 +01:00 |
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gl_clipper.h
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- started adding a SceneDrawer class to the OpenGL renderer.
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2017-03-12 00:19:20 +01:00 |
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gl_decal.cpp
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Add normals to decals
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2016-10-13 18:04:00 +02:00 |
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gl_drawinfo.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
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gl_drawinfo.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
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gl_fakeflat.cpp
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- Fixed GCC/Clang compile errors.
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2017-01-14 18:30:01 +01:00 |
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gl_flats.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
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gl_portal.cpp
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Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-12 00:38:55 +01:00 |
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gl_portal.h
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Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-12 00:38:55 +01:00 |
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gl_renderhacks.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
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gl_scene.cpp
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Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-12 00:38:55 +01:00 |
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gl_scenedrawer.h
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Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-12 00:38:55 +01:00 |
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gl_sky.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
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gl_skydome.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
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gl_sprite.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
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gl_spritelight.cpp
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Add shadow test to sprites
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2017-03-08 00:34:08 +01:00 |
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gl_vertex.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
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gl_wall.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
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gl_walls.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |
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gl_walls_draw.cpp
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
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gl_weapon.cpp
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- move r_utility globals into r_viewpoint and r_viewwindow
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2017-03-11 23:28:07 +01:00 |