vkdoom_m/src/gl/utility
Christoph Oelckers 9b87a167d7 - replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
..
gl_clock.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_clock.h - removed some long longs, to reduce that type's use to the necessary minimum 2017-03-09 20:05:22 +01:00
gl_convert.h - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_cycler.cpp - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied. 2016-12-23 15:25:39 +01:00
gl_cycler.h - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied. 2016-12-23 15:25:39 +01:00
gl_geometric.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_geometric.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_templates.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00