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OrdinaryMagician
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vkdoom_m
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9d68d43ce7
vkdoom_m
/
src
/
hwrenderer
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Magnus Norddahl
d121fa21bf
- add gl_dither for toggling dithered output on and off
2018-08-08 21:58:23 +02:00
..
data
- somehow visual studio 2015 miscompiles this so badly it triggers an out of bounds assert in STL!
2018-07-22 22:51:08 +02:00
dynlights
- force model light to be attenuated
2018-05-25 19:23:47 +02:00
postprocessing
- add gl_dither for toggling dithered output on and off
2018-08-08 21:58:23 +02:00
scene
- fixed missing decals on 3D floors with hardware renderer
2018-07-23 16:46:51 +03:00
textures
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-07-15 23:01:40 +02:00
utility
- fixed calculation of projection matrix for weapon sprites.
2018-06-24 17:16:07 +02:00