vkdoom_m/wadsrc/static/shaders/glsl/material_nolight.fp
2018-02-20 00:13:05 +01:00

5 lines
129 B
GLSL

vec3 ProcessMaterial(vec3 material, vec3 color)
{
return material * clamp(color + desaturate(uDynLightColor).rgb, 0.0, 1.4);
}