A fork of the discontinued VKDoom with a few missing fixes.
- C++ 71.9%
- C 20.1%
- ZenScript 5.8%
- Yacc 0.6%
- CMake 0.5%
- Other 0.8%
* add getters for frame poses * fix missing joint in GetJointPose * clean up models_iqm.cpp * clean up usage of I_GetTimeFrac, split out matrix calculation into its own function * clean up SetModelBoneRotationInternal * clean up a few float <-> double and unsigned <-> signed warnings * fix more warnings * further clean up warnings * split mode ObjectToWorldMatrix stuff * initial work on bone getters, matrix hell (the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it) * clean up matrix math * GetBone/TransformByBone * fix GetBoneFramePose * fix ObjectToWorldMatrix * fix missing array resize * raw matrix getters (for use with gutamatics/etc) * reverse matrix mult order * replace GetBoneLength/GetBoneDir with GetBoneBaseTRS * fix GetBonePosition, remove GetBoneWorldMatrix as it's useless * GetBonePosition * deduplicate code * rename GetBonePosition to GetBoneBasePosition to avoid confusion * GetBoneBaseRotation * GetBonePosition helper function * forgot include_offsets |
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| .devcontainer | ||
| .github | ||
| bin/windows | ||
| cmake | ||
| docs | ||
| fm_banks | ||
| libraries | ||
| soundfont | ||
| specs | ||
| src | ||
| tools | ||
| unused | ||
| wadsrc | ||
| wadsrc_bm | ||
| wadsrc_extra | ||
| wadsrc_lights | ||
| wadsrc_widepix | ||
| .gitattributes | ||
| .gitignore | ||
| AppImageBuilder.yml | ||
| auto-setup-linux.sh | ||
| auto-setup-windows-arm.cmd | ||
| auto-setup-windows.cmd | ||
| CMakeLists.txt | ||
| LICENSE | ||
| options.checklist | ||
| README.md | ||
| vcpkg.json | ||
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
Resources
- https://zdoom.org/ - Home Page
- https://forum.zdoom.org/ - Forum
- https://zdoom.org/wiki/ - Wiki
- https://dsc.gg/zdoom - Discord Server
- https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)