For GZDoom this is completely disabled, of course, because the Doom engine does not need it, but in order to have the same backend code in both engines it needs to be present. |
||
|---|---|---|
| .. | ||
| glsl | ||
| pp | ||
For GZDoom this is completely disabled, of course, because the Doom engine does not need it, but in order to have the same backend code in both engines it needs to be present. |
||
|---|---|---|
| .. | ||
| glsl | ||
| pp | ||