vkdoom_m/src/rendering/hwrenderer/scene
2022-05-31 21:00:31 +02:00
..
hw_bsp.cpp - fixed setup of PolyBSPs when the software renderer is active. 2022-04-15 23:59:43 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp Add light probes to wall decals 2021-10-14 17:35:44 +08:00
hw_drawinfo.cpp - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
hw_drawinfo.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00
hw_drawlist.cpp Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp - reinstated rendering of mid textures over two-sided wall portals. 2021-03-05 12:25:41 +01:00
hw_drawstructs.h Use a faster way to find the closest light probe 2021-10-14 05:43:35 +02:00
hw_fakeflat.cpp - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
hw_lighting.cpp - made the new Build light mode operational 2020-06-11 08:48:33 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_portal.cpp - fixed: Brightmap application for horizons was undefined.. 2021-09-12 08:37:19 +02:00
hw_portal.h - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
hw_renderhacks.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_setcolor.cpp - Fix crash with fog and software light modes. 2021-03-29 09:38:51 -04:00
hw_sky.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_skyportal.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_spritelight.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-22 18:06:05 +08:00
hw_sprites.cpp LightLevel now works with fog. 2022-05-31 21:00:31 +02:00
hw_walls.cpp This was missing in the commit. 2022-05-31 09:12:59 +02:00
hw_walls_vertex.cpp Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_weapon.cpp Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom 2022-01-24 12:30:59 -05:00
hw_weapon.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00