vkdoom_m/src/gl/scene
2018-10-20 21:36:50 +02:00
..
gl_drawinfo.cpp - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
gl_drawinfo.h - started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly. 2018-10-20 21:08:24 +02:00
gl_flats.cpp - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
gl_portal.cpp - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
gl_portal.h - fixed: GLScenePortal did not forward IsSky to its backing object. 2018-07-22 21:18:00 +02:00
gl_scene.cpp - moved hw_renderstate.h to hwrenderer folder and renamed one GL constant it was using. 2018-10-20 18:37:12 +02:00
gl_skydome.cpp - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
gl_sprite.cpp - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
gl_walls_draw.cpp - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
gl_weapon.cpp - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00