vkdoom_m/src
2025-04-05 20:49:45 -04:00
..
common Haiku support patch 2025-04-05 20:49:45 -04:00
console Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
g_statusbar Added missing return values in VM calls 2025-03-19 15:17:29 -03:00
gamedata forgot to save the MAPINFO part. 2025-03-24 09:44:14 +01:00
intermission Added missing return values in VM calls 2025-03-19 15:17:29 -03:00
launcher Narrow the Launcher check box clickable areas to stop overlap and fix #2558 2024-05-27 20:15:51 -03:00
maploader - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
menu - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
playsim cl_debugprediction console variable 2025-03-25 10:24:44 -04:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data fix out-of-bounds array access (again) 2025-02-08 17:55:51 -03:00
rendering Addressing some small regression by conditioning a few calculations on OoB viewpoints. Branching Frustum calculation to old method. 2025-03-29 13:22:23 -03:00
scripting Exported episode and skill infos 2025-03-13 14:08:25 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
am_map.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
ct_chat.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_iwad.cpp - fix erroneous check in previous commit 2025-02-25 12:59:23 -05:00
d_main.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp cl_debugprediction console variable 2025-03-25 10:24:44 -04:00
d_net.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_protocol.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp convert g_game.cpp VMCalls to use VMCallSingle/VMCallVoid (as an example) 2025-04-01 17:19:03 -03:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp disable Build light mode due to being broken. 2025-03-24 09:40:30 +01:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h Added client-side Thinkers 2025-03-11 10:14:28 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Search more paths in SHARE_DIR (#2610) 2024-09-29 18:06:49 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Fixed crash with teamplay and the scoreboard 2025-03-17 14:06:36 -03:00
hu_stuff.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Clean up behaviors properly when moving levels 2025-02-20 04:12:46 -03:00
p_conversation.cpp Added missing return values in VM calls 2025-03-19 15:17:29 -03:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
p_saveg.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
p_saveg.h
p_setup.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Fixed inventory ticking when playing online 2025-03-24 22:40:49 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Clean up for Behavior API 2025-02-20 04:12:46 -03:00
serializer_doom.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Haiku support patch 2025-04-05 20:49:45 -04:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00