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2d
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use FTranslationID in the 2D code.
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2023-11-09 23:04:11 +01:00 |
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audio
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use copystring instead of strdup when reading environments.
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2023-10-08 11:54:14 +02:00 |
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console
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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cutscenes
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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engine
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use FTranslationID in the 2D code.
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2023-11-09 23:04:11 +01:00 |
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filesystem
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fixed some signed-ness issues.
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2023-10-08 08:11:56 +02:00 |
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fonts
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use FTranslationID in the 2D code.
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2023-11-09 23:04:11 +01:00 |
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menu
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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models
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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objects
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minor backend update from Raze.
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2023-10-17 20:54:27 +02:00 |
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platform
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final final GetChars fix on linux
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2023-10-08 07:31:59 +02:00 |
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rendering
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use FTranslationID in the high level parts of the hardware renderer.
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2023-11-09 23:04:11 +01:00 |
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scripting
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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startscreen
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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statusbar
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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textures
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use FTranslationID in the 2D code.
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2023-11-09 23:04:11 +01:00 |
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thirdparty
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added a third batch of GetChars call to FStrings.
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2023-10-07 23:03:40 +02:00 |
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utility
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fixed bad parameter types in direct native functions.
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2023-11-07 18:06:50 +01:00 |