vkdoom_m/src/maploader
Christoph Oelckers 8b18ed4759 - store the index of each map item in the struct itself and return that for the Index function.
If we ever want to refactor the global level data these must not reference the 'level' variable.
The main parts of the map loader cannot use this information, because it can only be created after running the node builder, so it got its own set of index functions instead.
2019-01-06 00:41:46 +01:00
..
compatibility.cpp - added missing range checks to level compatibility handler 2019-01-02 16:35:23 +02:00
edata.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
glnodes.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
maploader.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
maploader.h - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
polyobjects.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
renderinfo.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
slopes.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
udmf.cpp - let UDMFParser use the level from the map loader, not the global variable. 2018-12-29 16:20:06 +01:00