vkdoom_m/src/rendering/polyrenderer/backend/poly_renderstate.cpp
2019-05-29 05:45:19 +02:00

350 lines
9.7 KiB
C++

#include "polyrenderer/backend/poly_renderstate.h"
#include "polyrenderer/backend/poly_framebuffer.h"
#include "polyrenderer/backend/poly_hwtexture.h"
#include "templates.h"
#include "doomstat.h"
#include "r_data/colormaps.h"
#include "hwrenderer/scene/hw_skydome.h"
#include "hwrenderer/scene/hw_viewpointuniforms.h"
#include "hwrenderer/dynlights/hw_lightbuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/utility/hw_clock.h"
#include "hwrenderer/data/flatvertices.h"
#include "hwrenderer/data/hw_viewpointbuffer.h"
#include "hwrenderer/data/shaderuniforms.h"
#include "swrenderer/r_swcolormaps.h"
static PolyDrawMode dtToDrawMode[] =
{
PolyDrawMode::Triangles, // DT_Points
PolyDrawMode::Triangles, // DT_Lines
PolyDrawMode::Triangles, // DT_Triangles
PolyDrawMode::TriangleFan, // DT_TriangleFan
PolyDrawMode::TriangleStrip, // DT_TriangleStrip
};
PolyRenderState::PolyRenderState()
{
mIdentityMatrix.loadIdentity();
Reset();
}
void PolyRenderState::ClearScreen()
{
screen->mViewpoints->Set2D(*this, SCREENWIDTH, SCREENHEIGHT);
SetColor(0, 0, 0);
Draw(DT_TriangleStrip, FFlatVertexBuffer::FULLSCREEN_INDEX, 4, true);
}
void PolyRenderState::Draw(int dt, int index, int count, bool apply)
{
if (apply)
Apply();
PolyTriangleDrawer::Draw(GetPolyFrameBuffer()->GetDrawCommands(), index, count, dtToDrawMode[dt]);
}
void PolyRenderState::DrawIndexed(int dt, int index, int count, bool apply)
{
if (apply)
Apply();
PolyTriangleDrawer::DrawIndexed(GetPolyFrameBuffer()->GetDrawCommands(), index, count, dtToDrawMode[dt]);
}
bool PolyRenderState::SetDepthClamp(bool on)
{
bool lastValue = mDepthClamp;
mDepthClamp = on;
PolyTriangleDrawer::SetDepthClamp(GetPolyFrameBuffer()->GetDrawCommands(), on);
return lastValue;
}
void PolyRenderState::SetDepthMask(bool on)
{
PolyTriangleDrawer::SetDepthMask(GetPolyFrameBuffer()->GetDrawCommands(), on);
}
void PolyRenderState::SetDepthFunc(int func)
{
PolyTriangleDrawer::SetDepthFunc(GetPolyFrameBuffer()->GetDrawCommands(), func);
}
void PolyRenderState::SetDepthRange(float min, float max)
{
PolyTriangleDrawer::SetDepthRange(GetPolyFrameBuffer()->GetDrawCommands(), min, max);
}
void PolyRenderState::SetColorMask(bool r, bool g, bool b, bool a)
{
PolyTriangleDrawer::SetColorMask(GetPolyFrameBuffer()->GetDrawCommands(), r, g, b, a);
}
void PolyRenderState::SetStencil(int offs, int op, int flags)
{
PolyTriangleDrawer::SetStencil(GetPolyFrameBuffer()->GetDrawCommands(), screen->stencilValue + offs, op);
if (flags != -1)
{
bool cmon = !(flags & SF_ColorMaskOff);
SetColorMask(cmon, cmon, cmon, cmon); // don't write to the graphics buffer
SetDepthMask(!(flags & SF_DepthMaskOff));
}
}
void PolyRenderState::SetCulling(int mode)
{
PolyTriangleDrawer::SetCulling(GetPolyFrameBuffer()->GetDrawCommands(), mode);
}
void PolyRenderState::EnableClipDistance(int num, bool state)
{
PolyTriangleDrawer::EnableClipDistance(GetPolyFrameBuffer()->GetDrawCommands(), num, state);
}
void PolyRenderState::Clear(int targets)
{
//if (targets & CT_Color)
// PolyTriangleDrawer::ClearColor(GetPolyFrameBuffer()->GetDrawCommands());
if (targets & CT_Depth)
PolyTriangleDrawer::ClearDepth(GetPolyFrameBuffer()->GetDrawCommands(), 65535.0f);
if (targets & CT_Stencil)
PolyTriangleDrawer::ClearStencil(GetPolyFrameBuffer()->GetDrawCommands(), 0);
}
void PolyRenderState::EnableStencil(bool on)
{
PolyTriangleDrawer::EnableStencil(GetPolyFrameBuffer()->GetDrawCommands(), on);
}
void PolyRenderState::SetScissor(int x, int y, int w, int h)
{
auto fb = GetPolyFrameBuffer();
if (w < 0)
{
x = 0;
y = 0;
w = mRenderTarget.Canvas->GetWidth();
h = mRenderTarget.Canvas->GetHeight();
}
PolyTriangleDrawer::SetScissor(fb->GetDrawCommands(), x, mRenderTarget.Canvas->GetHeight() - y - h, w, h);
}
void PolyRenderState::SetViewport(int x, int y, int w, int h)
{
auto fb = GetPolyFrameBuffer();
if (w < 0)
{
x = 0;
y = 0;
w = mRenderTarget.Canvas->GetWidth();
h = mRenderTarget.Canvas->GetHeight();
}
PolyTriangleDrawer::SetViewport(fb->GetDrawCommands(), x, mRenderTarget.Canvas->GetHeight() - y - h, w, h, mRenderTarget.Canvas, mRenderTarget.DepthStencil);
}
void PolyRenderState::EnableDepthTest(bool on)
{
PolyTriangleDrawer::EnableDepthTest(GetPolyFrameBuffer()->GetDrawCommands(), on);
}
void PolyRenderState::EnableMultisampling(bool on)
{
}
void PolyRenderState::EnableLineSmooth(bool on)
{
}
void PolyRenderState::EnableDrawBuffers(int count)
{
}
void PolyRenderState::Apply()
{
drawcalls.Clock();
auto fb = GetPolyFrameBuffer();
int fogset = 0;
if (mFogEnabled)
{
if (mFogEnabled == 2)
{
fogset = -3; // 2D rendering with 'foggy' overlay.
}
else if ((GetFogColor() & 0xffffff) == 0)
{
fogset = gl_fogmode;
}
else
{
fogset = -gl_fogmode;
}
}
ApplyMaterial();
if (mVertexBuffer) PolyTriangleDrawer::SetVertexBuffer(fb->GetDrawCommands(), mVertexBuffer->Memory());
if (mIndexBuffer) PolyTriangleDrawer::SetIndexBuffer(fb->GetDrawCommands(), mIndexBuffer->Memory());
PolyTriangleDrawer::SetInputAssembly(fb->GetDrawCommands(), static_cast<PolyVertexBuffer*>(mVertexBuffer)->VertexFormat);
PolyTriangleDrawer::SetRenderStyle(fb->GetDrawCommands(), mRenderStyle);
if (mSpecialEffect > EFF_NONE)
{
PolyTriangleDrawer::SetShader(fb->GetDrawCommands(), mSpecialEffect, 0, false);
}
else
{
int effectState = mMaterial.mOverrideShader >= 0 ? mMaterial.mOverrideShader : (mMaterial.mMaterial ? mMaterial.mMaterial->GetShaderIndex() : 0);
PolyTriangleDrawer::SetShader(fb->GetDrawCommands(), EFF_NONE, mTextureEnabled ? effectState : SHADER_NoTexture, mAlphaThreshold >= 0.f);
}
PolyPushConstants constants;
constants.uFogEnabled = fogset;
constants.uTextureMode = mTextureMode == TM_NORMAL && mTempTM == TM_OPAQUE ? TM_OPAQUE : mTextureMode;
constants.uLightDist = mLightParms[0];
constants.uLightFactor = mLightParms[1];
constants.uFogDensity = mLightParms[2];
constants.uLightLevel = mLightParms[3];
constants.uAlphaThreshold = mAlphaThreshold;
constants.uClipSplit = { mClipSplit[0], mClipSplit[1] };
constants.uLightIndex = mLightIndex;
PolyTriangleDrawer::PushStreamData(fb->GetDrawCommands(), mStreamData, constants);
ApplyMatrices();
if (mBias.mChanged)
{
PolyTriangleDrawer::SetDepthBias(fb->GetDrawCommands(), mBias.mUnits, mBias.mFactor);
mBias.mChanged = false;
}
drawcalls.Unclock();
}
void PolyRenderState::ApplyMaterial()
{
if (mMaterial.mChanged && mMaterial.mMaterial)
{
mTempTM = mMaterial.mMaterial->tex->isHardwareCanvas() ? TM_OPAQUE : TM_NORMAL;
auto base = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation));
if (base)
{
DCanvas *texcanvas = base->GetImage(mMaterial);
PolyTriangleDrawer::SetTexture(GetPolyFrameBuffer()->GetDrawCommands(), texcanvas->GetPixels(), texcanvas->GetHeight(), texcanvas->GetWidth());
}
mMaterial.mChanged = false;
}
}
template<typename T>
static void BufferedSet(bool &modified, T &dst, const T &src)
{
if (dst == src)
return;
dst = src;
modified = true;
}
static void BufferedSet(bool &modified, VSMatrix &dst, const VSMatrix &src)
{
if (memcmp(dst.get(), src.get(), sizeof(FLOATTYPE) * 16) == 0)
return;
dst = src;
modified = true;
}
void PolyRenderState::ApplyMatrices()
{
bool modified = mFirstMatrixApply;
if (mTextureMatrixEnabled)
{
BufferedSet(modified, mMatrices.TextureMatrix, mTextureMatrix);
}
else
{
BufferedSet(modified, mMatrices.TextureMatrix, mIdentityMatrix);
}
if (mModelMatrixEnabled)
{
BufferedSet(modified, mMatrices.ModelMatrix, mModelMatrix);
if (modified)
mMatrices.NormalModelMatrix.computeNormalMatrix(mModelMatrix);
}
else
{
BufferedSet(modified, mMatrices.ModelMatrix, mIdentityMatrix);
BufferedSet(modified, mMatrices.NormalModelMatrix, mIdentityMatrix);
}
if (modified)
{
mFirstMatrixApply = false;
PolyTriangleDrawer::PushMatrices(GetPolyFrameBuffer()->GetDrawCommands(), mMatrices.ModelMatrix, mMatrices.NormalModelMatrix, mMatrices.TextureMatrix);
}
}
void PolyRenderState::SetRenderTarget(DCanvas *canvas, PolyDepthStencil *depthStencil)
{
mRenderTarget.Canvas = canvas;
mRenderTarget.DepthStencil = depthStencil;
PolyTriangleDrawer::SetViewport(GetPolyFrameBuffer()->GetDrawCommands(), 0, 0, canvas->GetWidth(), canvas->GetHeight(), canvas, depthStencil);
}
void PolyRenderState::Bind(PolyDataBuffer *buffer, uint32_t offset, uint32_t length)
{
if (buffer->bindingpoint == VIEWPOINT_BINDINGPOINT)
{
mViewpointUniforms = reinterpret_cast<HWViewpointUniforms*>(static_cast<uint8_t*>(buffer->Memory()) + offset);
PolyTriangleDrawer::SetViewpointUniforms(GetPolyFrameBuffer()->GetDrawCommands(), mViewpointUniforms);
}
}
PolyVertexInputAssembly *PolyRenderState::GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
{
for (size_t i = 0; i < mVertexFormats.size(); i++)
{
auto f = mVertexFormats[i].get();
if (f->Attrs.size() == (size_t)numAttributes && f->NumBindingPoints == numBindingPoints && f->Stride == stride)
{
bool matches = true;
for (int j = 0; j < numAttributes; j++)
{
if (memcmp(&f->Attrs[j], &attrs[j], sizeof(FVertexBufferAttribute)) != 0)
{
matches = false;
break;
}
}
if (matches)
return f;
}
}
auto fmt = std::make_unique<PolyVertexInputAssembly>();
fmt->NumBindingPoints = numBindingPoints;
fmt->Stride = stride;
fmt->UseVertexData = 0;
for (int j = 0; j < numAttributes; j++)
{
if (attrs[j].location == VATTR_COLOR)
fmt->UseVertexData |= 1;
else if (attrs[j].location == VATTR_NORMAL)
fmt->UseVertexData |= 2;
fmt->Attrs.push_back(attrs[j]);
}
for (int j = 0; j < numAttributes; j++)
{
fmt->mOffsets[attrs[j].location] = attrs[j].offset;
}
fmt->mStride = stride;
mVertexFormats.push_back(std::move(fmt));
return mVertexFormats.back().get();
}