# draw upper and lower textures when the back sector does not properly match # do not draw middle textures on portal lines # minor optimization to 'is***Portal' functions to avoid memory access in the most common case of no portal being present. |
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|---|---|---|
| .. | ||
| scene | ||
| doom_aabbtree.cpp | ||
| doom_aabbtree.h | ||
| hw_dynlightdata.cpp | ||
| hw_entrypoint.cpp | ||
| hw_models.cpp | ||
| hw_models.h | ||
| hw_postprocessshader.cpp | ||
| hw_precache.cpp | ||
| hw_vertexbuilder.cpp | ||
| hw_vertexbuilder.h | ||