vkdoom_m/src/rendering/hwrenderer
Timothy Quinn a15216c90f - fixed rendering of one-sided line portals in the hardware renderer
# draw upper and lower textures when the back sector does not properly match
# do not draw middle textures on portal lines
# minor optimization to 'is***Portal' functions to avoid memory access in the most common case of no portal being present.
2021-03-05 12:02:31 +01:00
..
scene - fixed rendering of one-sided line portals in the hardware renderer 2021-03-05 12:02:31 +01:00
doom_aabbtree.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
doom_aabbtree.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_dynlightdata.cpp - fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled. 2020-06-12 15:16:50 +02:00
hw_entrypoint.cpp - fixed bad range check in shadowmap code. 2020-06-12 15:07:13 +02:00
hw_models.cpp - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
hw_models.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_postprocessshader.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_precache.cpp Revert "Dynamic number of models per frame instead of a hard limit of four. (#1298)" 2021-02-25 09:58:17 -05:00
hw_vertexbuilder.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_vertexbuilder.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00