vkdoom_m/src/gl/renderer
Christoph Oelckers a253b15334 - more fixes.
2018-03-28 23:57:50 +02:00
..
gl_2ddrawer.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_2ddrawer.h - renamed the 2D drawer in the GL renderer so that the same name can be used for the device-independent replacement. 2018-03-27 21:44:58 +02:00
gl_colormap.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_lightdata.cpp - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.h
gl_renderbuffers.cpp - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_renderbuffers.h Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
gl_renderer.cpp - more fixes. 2018-03-28 23:57:50 +02:00
gl_renderer.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_renderstate.cpp - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_renderstate.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00