vkdoom_m/wadsrc/static
Christoph Oelckers 12160bd29c - remove some obsolete code from decal rendering.
- avoid rebinding the same texture multiple times, as there's considerable overhead in the texture manager.
- check gl_sort_textures only once per scene, not per draw list.
2014-08-30 15:34:14 +02:00
..
acs - Fix strife linetype 11 again, courtesy of Gez. 2012-02-21 19:56:25 +00:00
actors Merge branch 'master' of https://github.com/rheit/zdoom 2014-07-31 00:44:59 +02:00
glstuff - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
graphics Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
maparrows - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
mapinfo - Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation. 2014-05-14 14:03:15 +02:00
sbarinfo - Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent. 2012-02-16 05:01:17 +00:00
shaders - decided to restrict the 2.0 beta to OpenGL 4.x with GL_ARB_buffer_storage extension and removed all code for supporting older versions. 2014-08-01 22:42:39 +02:00
sounds
sprites - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
textures
xlat - fixed bad edit in linedef translation. 2014-08-21 13:38:47 +02:00
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt Rebuild nodes for hellfact map04 2014-06-01 15:32:43 +12:00
confont.lmp
dbigfont.lmp
decaldef.txt - Fixed one small copy-paste error in decaldef.txt for SnakeScorch22. 2012-09-11 01:42:01 +00:00
decorate.txt - added FDARI*s damagetype fix 2012-04-07 15:29:47 +00:00
decorate.z - GZDoom differences to /wadsrc. 2013-06-23 09:30:04 +02:00
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt New Freedoom names 2014-02-18 00:40:14 +01:00
language.enu Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
language.fr - Expand environment variables for autoload paths. 2014-07-15 21:26:26 -04:00
language.ita - added Italian translation to OB_VOODOO (thanks to Edward-san) 2012-04-22 07:37:38 +00:00
language.ptb - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
lockdefs.txt - Fix mapcolor for Strife's passcard. 2011-10-03 00:38:20 +00:00
menudef.txt - added menu entry for newly added hud_showweapons CVAR. 2014-08-03 01:20:12 +02:00
menudef.z - remove some obsolete code from decal rendering. 2014-08-30 15:34:14 +02:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt Fix incorrect Maulotaur melee attack sound 2014-03-16 12:29:04 +02:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt - Enable Doom 1.1 status bar support. 2012-11-09 23:03:53 +00:00
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt