vkdoom_m/src/scripting
Christoph Oelckers a2f4cd7cda - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00
..
codegeneration - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
decorate - try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit. 2016-11-13 12:02:41 +01:00
vm - try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit. 2016-11-13 12:02:41 +01:00
zscript - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
thingdef.cpp - try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit. 2016-11-13 12:02:41 +01:00
thingdef.h fixed and completed the special field init code. Strings can now be used as class members, and so can structs which contain strings. 2016-11-11 14:40:32 +01:00
thingdef_data.cpp - added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing. 2016-11-08 11:12:56 +01:00
thingdef_properties.cpp fixed and completed the special field init code. Strings can now be used as class members, and so can structs which contain strings. 2016-11-11 14:40:32 +01:00