vkdoom_m/src/rendering
2019-04-20 16:42:52 +02:00
..
2d - added monospacing support to Screen.DrawText and its native counterparts. 2019-04-13 12:17:38 +02:00
gl - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
gl_load - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hwrenderer - fixed compilation with GCC and Clang 2019-04-20 12:20:32 +03:00
polyrenderer - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
swrenderer - fixed radius use in dynamic light traversal for models. 2019-04-19 08:23:08 +02:00
vulkan - the semaphore should never be added when its the last submit before waiting 2019-04-20 16:42:52 +02:00