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OrdinaryMagician
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vkdoom_m
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a37225b81e
vkdoom_m
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wadsrc
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static
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shaders
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Magnus Norddahl
0e2d9affb2
Make sure tonemap shader never takes the sqrt of a negative number
...
Fix bug where the old hardcoded exposure bias was still being used in the uncharted2 tonemap
2016-08-16 00:22:00 +02:00
..
d3d
Normalize line endings
2016-03-01 09:47:10 -06:00
glsl
Make sure tonemap shader never takes the sqrt of a negative number
2016-08-16 00:22:00 +02:00