This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values. |
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| .. | ||
| sbar.h | ||
| sbar_mugshot.cpp | ||
| sbarinfo.cpp | ||
| sbarinfo.h | ||
| sbarinfo_commands.cpp | ||
| shared_sbar.cpp | ||