vkdoom_m/src/common/rendering
2025-06-13 12:57:02 +08:00
..
hwrenderer Define the shadow casting style on an Actor using a property. Currently only for lightmaps. 2025-06-13 12:57:02 +08:00
vulkan Remove the mesh limits and resize the GPU buffers as needed 2025-06-11 23:13:07 +02:00
i_modelvertexbuffer.h Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
i_video.h Move the fatal error logging out of win32 and use it on Linux and macOS 2025-04-20 23:19:45 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-10 08:42:20 +08:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
v_video.cpp Process commandlets without always initializing the entire engine 2025-01-08 23:29:01 +01:00
v_video.h Use the tonemap PP pass to convert blended render styles back to palette colors 2025-05-20 04:09:31 +02:00