vkdoom_m/src/g_shared
Randy Heit a39f5bb8f7 - Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
- Fixed: Any touching_sectorlists for actors unlinked in G_StartTravel() were
  lost forever.
- Fixed: DLightningThinker::Serialize() did not delete the old
  LightningLightLevels array when loading from an archive.
- Fixed: Although I moved the correct polyobject freeing code into
  P_FreeLevelData(), I left the old wrong code there too, which just deleted
  the array without deleting anything hanging off of it.


SVN r127 (trunk)
2006-05-18 04:25:26 +00:00
..
a_action.cpp SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
a_action.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_artifacts.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_artifacts.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_bridge.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_camera.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_debris.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_decals.cpp May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_hatetarget.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_keys.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Fixed: M_NotifyNewSave() needlessly created a copy of the filename. 2006-05-18 04:25:26 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_movingcamera.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_pickups.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
a_pickups.h SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
a_quake.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_secrettrigger.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_sectoraction.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_sharedglobal.h May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00
a_sharedmisc.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_skies.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_soundenvironment.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_soundsequence.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
a_spark.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_waterzone.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_weaponpiece.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weaponpiece.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weapons.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
hudmessages.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
sbar.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
shared_sbar.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00