This also replaces DTA_ColormapStyle with proper implementations of its components. As implemented it was a very awkward mixture of various effects that already existed in a separate form. As a result of its implementation it required additional but completely redundant shader support which could be removed now. As a side effect of this change a new DTA_Desaturate option was added. |
||
|---|---|---|
| .. | ||
| gl_2ddrawer.cpp | ||
| gl_2ddrawer.h | ||
| gl_colormap.h | ||
| gl_lightdata.cpp | ||
| gl_lightdata.h | ||
| gl_postprocess.cpp | ||
| gl_postprocessstate.cpp | ||
| gl_postprocessstate.h | ||
| gl_quaddrawer.cpp | ||
| gl_quaddrawer.h | ||
| gl_renderbuffers.cpp | ||
| gl_renderbuffers.h | ||
| gl_renderer.cpp | ||
| gl_renderer.h | ||
| gl_renderstate.cpp | ||
| gl_renderstate.h | ||