vkdoom_m/wadsrc/static/shaders
2025-07-10 05:57:58 +02:00
..
lightmap Move lightmap atlas textures and light probes to the bindless textures array as its impossible to predict up front how many we need 2025-07-08 02:59:10 +02:00
lightprobe Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors 2025-02-16 13:37:40 +01:00
pp Fix gl_ssao_debug 4 rendering glitch when multisample is active 2024-03-18 03:19:51 +01:00
scene Add a brightness multiplier for PBR lights to make it closer match classic light model brightness 2025-07-10 05:57:58 +02:00
binding_struct_definitions.glsl Render scene with indexed textures for vid_rendermode 2 2025-05-19 05:55:03 +02:00
shaderkey.glsl Workaround AMD driver crash by moving USE_RAYTRACE_PRECISE to a define instead of a specialization constant 2025-06-22 09:32:14 +02:00