- C++ 71.9%
- C 20.1%
- ZenScript 5.8%
- Yacc 0.6%
- CMake 0.5%
- Other 0.8%
| .github/workflows | ||
| bin | ||
| cmake | ||
| docs | ||
| fm_banks | ||
| libraries | ||
| soundfont | ||
| specs | ||
| src | ||
| tools | ||
| unused | ||
| wadsrc | ||
| wadsrc_bm | ||
| wadsrc_extra | ||
| wadsrc_lights | ||
| wadsrc_widepix | ||
| .gitattributes | ||
| .gitignore | ||
| AppImageBuilder.yml | ||
| CMakeLists.txt | ||
| LICENSE | ||
| options.checklist | ||
| README.md | ||
| vcpkg.json | ||
Welcome to VkDoom!
VkDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
Please see license files for individual contributor licenses.
Visit our website for more details.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
Build Guide
For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VkDoom.
For Linux, you need the following:
- libsdl2-dev
- libopenal-dev
- libvpx-dev
- git
- cmake
For Mac, I recommend you use the following project, as it contains all the dependencies and makes building easy:
After you have the packages installed, cd into your projects dir, and do the following to clone:
- git clone https://github.com/dpjudas/VkDoom
Afterwards, cd into it
- cd VkDoom
Make a build folder, then cd into it
- mkdir build
- cd build
For Windows, run the following to prepare your build environment and the second command will build:
- cmake -A x64 ..
- cmake --build . --config Release -- -maxcpucount (replace x64 with ARM64 if you're building on ARM64)
For Linux, run the following to prepare your build environment and the second command will build:
- cmake .. -DCMAKE_BUILD_TYPE=Release
- make -j $(nproc)
For Mac, if you're using zdoom-macos-deps, simply cd into it and type the following:
- ./build.py --target vkdoom