vkdoom_m/src/rendering
Major Cooke a6bbddf167 Finished implementing PSprite interpolation for vertices.
- Setting WOF_INTERPOLATE on any of the functions with flags (except A_OverlayFlags) will enable one tic for interpolating.
- Setting PSPF_INTERPOLATE with A_OverlayFlags will permanently enable it for that layer, but requires manual calling.
2020-10-25 15:42:11 +01:00
..
2d - fixed the burn shader. 2020-06-09 22:06:19 +02:00
hwrenderer Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00
swrenderer - Add A_OverlayTranslation to set PSprite translations (#1202) 2020-10-11 17:14:06 -04:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00