vkdoom_m/src/rendering/hwrenderer/scene
2023-12-11 11:37:24 +01:00
..
hw_bsp.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_clipper.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_clipper.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_decal.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_drawcontext.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawcontext.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawinfo.cpp Fix misc bugs in the fogball implementation - it works now 2023-12-11 11:37:24 +01:00
hw_drawinfo.h Fix misc bugs in the fogball implementation - it works now 2023-12-11 11:37:24 +01:00
hw_drawlist.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_drawlist.h Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
hw_drawlistadd.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_drawstructs.h Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_fakeflat.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_fakeflat.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_flats.cpp Use a TArrayView for the lightmap arrays 2023-12-07 12:48:48 +01:00
hw_lighting.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_meshcache.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_meshcache.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_meshportal.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_meshportal.h Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_portal.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_portal.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_renderhacks.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_setcolor.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_sky.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_skyportal.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_spritelight.cpp CPU tracelight portal fix 2023-09-06 19:04:26 +02:00
hw_sprites.cpp Fix misc bugs in the fogball implementation - it works now 2023-12-11 11:37:24 +01:00
hw_walldispatcher.h rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_walls.cpp Use a TArrayView for the lightmap arrays 2023-12-07 12:48:48 +01:00
hw_walls_vertex.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_weapon.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_weapon.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00