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buffers
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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commands
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Ignore vid_maxfps when vsync is enabled.
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2024-03-28 07:30:09 +01:00 |
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descriptorsets
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implement per-vertex shading in preparation for actor tracing
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2025-01-20 16:45:08 +01:00 |
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framebuffers
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Boot vulkan without a surface
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2025-01-08 23:29:00 +01:00 |
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pipelines
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |
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samplers
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Hook up some more PBR stuff
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2024-10-03 02:37:08 +02:00 |
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shaders
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gpu actor tracing (NOT WORKING)
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2025-01-20 16:45:08 +01:00 |
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textures
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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vk_levelmesh.cpp
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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vk_levelmesh.h
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Clean up the ranges code a bit
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2024-12-16 22:17:18 +01:00 |
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vk_lightmapper.cpp
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Add lm_bounce and lm_ao to ZDRayInfo
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2025-01-19 15:34:39 +01:00 |
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vk_lightmapper.h
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Change how visible surfaces for a tile are collected by the light mapper
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2024-09-07 03:11:36 +02:00 |
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vk_lightprober.cpp
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Add the shaders needed to create convoluted PBR maps
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2024-10-04 02:46:07 +02:00 |
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vk_lightprober.h
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Add the shaders needed to create convoluted PBR maps
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2024-10-04 02:46:07 +02:00 |
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vk_postprocess.cpp
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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vk_postprocess.h
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Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows!
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2024-09-08 02:32:01 +02:00 |
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vk_pprenderstate.cpp
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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Fix crash when switching from a level with lightmaps to one without
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2025-01-19 12:36:40 +01:00 |
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vk_renderdevice.h
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Boot vulkan without a surface
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2025-01-08 23:29:00 +01:00 |
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vk_renderstate.cpp
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gpu actor tracing (NOT WORKING)
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2025-01-20 16:45:08 +01:00 |
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vk_renderstate.h
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |