This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
a825d1d92f
vkdoom_m
/
wadsrc
/
static
/
zscript
History
Christoph Oelckers
3b823fa3eb
Merge branch 'master' of
https://github.com/rheit/zdoom
...
# Conflicts: # wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
..
chex
- converted the Chex Quest actors, completing the DECORATE conversion.
2016-10-18 23:22:41 +02:00
doom
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-12-11 14:45:42 +01:00
heretic
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
hexen
- more fixes in blastradius.txt.
2016-12-11 12:42:55 +01:00
raven
- make dynamic object casts a dedicated VM instruction instead of a builtin function.
2016-12-05 14:52:34 +01:00
shared
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
strife
- fixed: A_AlertMonsters lost one 'self.' during conversion.
2016-12-12 12:50:17 +01:00
actor.txt
Added option to check the location for resizing, changing the return into a bool.
2016-12-18 11:59:24 +01:00
actor_checks.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
base.txt
- added a larger batch of function exports.
2016-11-30 01:25:51 +01:00
constants.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00