- Implemented Animation parameters for A_ChangeModel - Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0 - Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything |
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|---|---|---|
| .. | ||
| actors | ||
| engine | ||
| scriptutil | ||
| ui | ||
| compatibility.zs | ||
| constants.zs | ||
| destructible.zs | ||
| doombase.zs | ||
| events.zs | ||
| level_compatibility.zs | ||
| level_postprocessor.zs | ||
| mapdata.zs | ||
| sounddata.zs | ||
| zscript_license.txt | ||