vkdoom_m/src/rendering/swrenderer/scene
Sally Coolatta a98c1efc26 Add WorldOffset field
Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox.

# Conflicts:
#	src/playsim/p_mobj.cpp
2022-05-31 10:14:32 +02:00
..
r_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_3dfloors.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_light.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_light.h - replaced MIN/MAX with min/max from the C++ standard library in the software renderer 2021-10-30 10:08:11 +02:00
r_opaque_pass.cpp Add WorldOffset field 2022-05-31 10:14:32 +02:00
r_opaque_pass.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_portal.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_portal.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_scene.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_scene.h - implement camera textures 2019-05-29 05:45:19 +02:00
r_translucent_pass.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_translucent_pass.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00