vkdoom_m/src/textures
Christoph Oelckers bc485a7f2c - moved a large portion of gl_textures.cpp into the main files for the implementing classes.
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out.
A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better.
2018-03-31 19:20:59 +02:00
..
anim_switches.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
animations.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
automaptexture.cpp - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
backdroptexture.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
bitmap.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
brightmaptexture.cpp - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
buildtexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
canvastexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
ddstexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
emptytexture.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
flattexture.cpp - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
imgztexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
jpegtexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
md5check.cpp - added missing checksum file. 2018-03-22 22:30:09 +01:00
multipatchtexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
patchtexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
pcxtexture.cpp - finished verification of proper texture generation and fixed a few remaining issues. 2018-03-23 19:52:08 +01:00
pngtexture.cpp - made SPROFS a more usable feature. 2018-03-31 10:37:46 +02:00
rawpagetexture.cpp - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
shadertexture.cpp - made it compile again. 2018-03-18 13:47:40 +01:00
skyboxtexture.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
skyboxtexture.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
texture.cpp - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
texturemanager.cpp - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
textures.h - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
tgatexture.cpp - finished verification of proper texture generation and fixed a few remaining issues. 2018-03-23 19:52:08 +01:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
warptexture.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
worldtexture.cpp - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00