vkdoom_m/src/p_maputl.h
Christoph Oelckers a9db998700 - did some refactoring on FPathTraverse to allow inheriting from that class with different collection functions.
This will be needed to implement an efficient portal checker that doesn't run through the entire blockmap to find the portals.
2016-02-25 09:54:09 +01:00

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7.9 KiB
C++

#ifndef __P_MAPUTL_H
#define __P_MAPUTL_H
#include "r_defs.h"
#include "doomstat.h"
#include "m_bbox.h"
extern int validcount;
struct divline_t
{
fixed_t x;
fixed_t y;
fixed_t dx;
fixed_t dy;
};
struct intercept_t
{
fixed_t frac; // along trace line
bool isaline;
bool done;
union {
AActor *thing;
line_t *line;
} d;
};
//==========================================================================
//
// P_PointOnLineSide
//
// Returns 0 (front/on) or 1 (back)
// [RH] inlined, stripped down, and made more precise
//
//==========================================================================
inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line)
{
extern int P_VanillaPointOnLineSide(fixed_t x, fixed_t y, const line_t* line);
return i_compatflags2 & COMPATF2_POINTONLINE
? P_VanillaPointOnLineSide(x, y, line)
: DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0;
}
inline int P_PointOnLineSidePrecise (fixed_t x, fixed_t y, const line_t *line)
{
return DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0;
}
//==========================================================================
//
// P_PointOnDivlineSide
//
// Same as P_PointOnLineSide except it uses divlines
// [RH] inlined, stripped down, and made more precise
//
//==========================================================================
inline int P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line)
{
extern int P_VanillaPointOnDivlineSide(fixed_t x, fixed_t y, const divline_t* line);
return (i_compatflags2 & COMPATF2_POINTONLINE)
? P_VanillaPointOnDivlineSide(x, y, line)
: (DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0);
}
inline int P_PointOnDivlineSidePrecise (fixed_t x, fixed_t y, const divline_t *line)
{
return DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0;
}
//==========================================================================
//
// P_MakeDivline
//
//==========================================================================
inline void P_MakeDivline (const line_t *li, divline_t *dl)
{
dl->x = li->v1->x;
dl->y = li->v1->y;
dl->dx = li->dx;
dl->dy = li->dy;
}
struct FLineOpening
{
fixed_t top;
fixed_t bottom;
fixed_t range;
fixed_t lowfloor;
sector_t *bottomsec;
sector_t *topsec;
FTextureID ceilingpic;
FTextureID floorpic;
secplane_t frontfloorplane;
secplane_t backfloorplane;
int floorterrain;
bool touchmidtex;
bool abovemidtex;
};
void P_LineOpening (FLineOpening &open, AActor *thing, const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx=FIXED_MIN, fixed_t refy=0, int flags=0);
class FBoundingBox;
struct polyblock_t;
//============================================================================
//
// This is a dynamic array which holds its first MAX_STATIC entries in normal
// variables to avoid constant allocations which this would otherwise
// require.
//
// When collecting touched portal groups the normal cases are either
// no portals == one group or
// two portals = two groups
//
// Anything with more can happen but far less infrequently, so this
// organization helps avoiding the overhead from heap allocations
// in the vast majority of situations.
//
//============================================================================
struct FPortalGroupArray
{
enum
{
LOWER = 0x4000,
UPPER = 0x8000,
FLAT = 0xc000,
};
enum
{
MAX_STATIC = 4
};
FPortalGroupArray()
{
varused = 0;
inited = false;
}
void Clear()
{
data.Clear();
varused = 0;
inited = false;
}
void Add(DWORD num)
{
if (varused < MAX_STATIC) entry[varused++] = (WORD)num;
else data.Push((WORD)num);
}
unsigned Size()
{
return varused + data.Size();
}
DWORD operator[](unsigned index)
{
return index < MAX_STATIC ? entry[index] : data[index - MAX_STATIC];
}
bool inited;
private:
WORD entry[MAX_STATIC];
BYTE varused;
TArray<WORD> data;
};
class FBlockLinesIterator
{
friend class FMultiBlockLinesIterator;
int minx, maxx;
int miny, maxy;
int curx, cury;
polyblock_t *polyLink;
int polyIndex;
int *list;
void StartBlock(int x, int y);
FBlockLinesIterator() {}
void init(const FBoundingBox &box);
public:
FBlockLinesIterator(int minx, int miny, int maxx, int maxy, bool keepvalidcount = false);
FBlockLinesIterator(const FBoundingBox &box);
line_t *Next();
void Reset() { StartBlock(minx, miny); }
};
class FMultiBlockLinesIterator
{
FPortalGroupArray &checklist;
fixedvec3 checkpoint;
fixedvec2 offset;
short basegroup;
short portalflags;
short index;
bool continueup;
bool continuedown;
FBlockLinesIterator blockIterator;
FBoundingBox bbox;
bool GoUp(fixed_t x, fixed_t y);
bool GoDown(fixed_t x, fixed_t y);
void startIteratorForGroup(int group);
public:
struct CheckResult
{
line_t *line;
fixedvec3 position;
int portalflags;
};
FMultiBlockLinesIterator(FPortalGroupArray &check, AActor *origin, fixed_t checkradius = -1);
FMultiBlockLinesIterator(FPortalGroupArray &check, fixed_t checkx, fixed_t checky, fixed_t checkz, fixed_t checkh, fixed_t checkradius);
bool Next(CheckResult *item);
void Reset();
// for stopping group traversal through portals. Only the calling code can decide whether this is needed so this needs to be set from the outside.
void StopUp()
{
continueup = false;
}
void StopDown()
{
continuedown = false;
}
const FBoundingBox &Box() const
{
return bbox;
}
};
class FBlockThingsIterator
{
int minx, maxx;
int miny, maxy;
int curx, cury;
FBlockNode *block;
int Buckets[32];
struct HashEntry
{
AActor *Actor;
int Next;
};
HashEntry FixedHash[10];
int NumFixedHash;
TArray<HashEntry> DynHash;
HashEntry *GetHashEntry(int i) { return i < (int)countof(FixedHash) ? &FixedHash[i] : &DynHash[i - countof(FixedHash)]; }
void StartBlock(int x, int y);
void SwitchBlock(int x, int y);
void ClearHash();
// The following is only for use in the path traverser
// and therefore declared private.
FBlockThingsIterator();
friend class FPathTraverse;
friend class FMultiBlockThingsIterator;
public:
FBlockThingsIterator(int minx, int miny, int maxx, int maxy);
FBlockThingsIterator(const FBoundingBox &box)
{
init(box);
}
void init(const FBoundingBox &box);
AActor *Next(bool centeronly = false);
void Reset() { StartBlock(minx, miny); }
};
class FMultiBlockThingsIterator
{
FPortalGroupArray &checklist;
fixedvec3 checkpoint;
short basegroup;
short portalflags;
short index;
FBlockThingsIterator blockIterator;
FBoundingBox bbox;
void startIteratorForGroup(int group);
public:
struct CheckResult
{
AActor *thing;
fixedvec3 position;
int portalflags;
};
FMultiBlockThingsIterator(FPortalGroupArray &check, AActor *origin, fixed_t checkradius = -1, bool ignorerestricted = false);
FMultiBlockThingsIterator(FPortalGroupArray &check, fixed_t checkx, fixed_t checky, fixed_t checkz, fixed_t checkh, fixed_t checkradius, bool ignorerestricted = false);
bool Next(CheckResult *item);
void Reset();
const FBoundingBox &Box() const
{
return bbox;
}
};
class FPathTraverse
{
protected:
static TArray<intercept_t> intercepts;
divline_t trace;
unsigned int intercept_index;
unsigned int intercept_count;
unsigned int count;
virtual void AddLineIntercepts(int bx, int by);
virtual void AddThingIntercepts(int bx, int by, FBlockThingsIterator &it, bool compatible);
void init(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags);
FPathTraverse() {}
public:
intercept_t *Next();
FPathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags)
{
init(x1, y1, x2, y2, flags);
}
virtual ~FPathTraverse();
const divline_t &Trace() const { return trace; }
};
//
// P_MAPUTL
//
typedef bool(*traverser_t) (intercept_t *in);
fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
fixed_t P_InterceptVector (const divline_t *v2, const divline_t *v1);
#define PT_ADDLINES 1
#define PT_ADDTHINGS 2
#define PT_COMPATIBLE 4
#define PT_DELTA 8 // x2,y2 is passed as a delta, not as an endpoint
#endif