vkdoom_m/src/rendering/hwrenderer
2025-01-29 17:00:12 -03:00
..
scene Add a particle flag to allow user shaders on the sprites 2025-01-29 17:00:12 -03:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
doom_levelmesh.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
hw_dynlightdata.cpp Allow setting a dynamic light's alpha to influence its brightness. This brings it in parity with VKDoom 2024-12-26 04:10:44 -05:00
hw_entrypoint.cpp - readd canvas check 2024-10-17 23:45:09 -04:00
hw_models.cpp remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
hw_models.h remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
hw_precache.cpp ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
hw_vertexbuilder.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
hw_vertexbuilder.h Add missing include guards 2023-05-29 07:35:26 +02:00