vkdoom_m/src/rendering/swrenderer/scene
Major Cooke 278ebf3202 Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.
- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
2024-01-21 03:33:48 -05:00
..
r_3dfloors.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
r_3dfloors.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_light.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_light.h - replaced MIN/MAX with min/max from the C++ standard library in the software renderer 2021-10-30 10:08:11 +02:00
r_opaque_pass.cpp Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
r_opaque_pass.h Revert software renderer parts of "- sprite lightlevel cleanup and fixes." 2022-11-05 09:55:25 +01:00
r_portal.cpp Bugfix for retro software mode mirrors not working 2022-06-23 07:47:04 +02:00
r_portal.h Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors. 2022-06-22 09:36:04 +02:00
r_scene.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_scene.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_translucent_pass.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_translucent_pass.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00