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bots
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
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fragglescript
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
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mapthinkers
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- Fix crash with wind effect on special water sectors.
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2021-03-10 13:37:57 +01:00 |
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a_action.cpp
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a_decals.cpp
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- do not keep impact decal that fails to stick to a wall
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2020-11-01 11:36:32 +01:00 |
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a_dynlight.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
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a_dynlight.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
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a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_morph.cpp
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a_morph.h
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a_pickups.cpp
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Add mapinfo option to disable merging of identical pickup messages on same tic
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2020-05-24 08:19:14 +02:00 |
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a_pickups.h
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a_sharedglobal.h
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Fix MSVS compile bug and add offset parameter for SprayDecal
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2020-05-07 09:35:48 +02:00 |
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a_specialspot.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_specialspot.h
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actionspecials.h
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Add Polyobj_StopSound special
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2021-04-24 15:31:04 -03:00 |
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actor.h
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Add sprite shadows for the software renderer
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2021-04-24 22:40:54 -04:00 |
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actorinlines.h
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make various getter and pure-math methods clearscope, and where applicable, const
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2020-06-07 09:39:30 +02:00 |
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actorptrselect.cpp
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actorptrselect.h
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d_player.h
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- reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow
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2021-01-05 11:09:19 -05:00 |
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dthinker.cpp
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- fixed: Actors moved to STAT_TRAVELLING need to preserve their JUSTSPAWNED flag.
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2020-09-26 19:37:30 +02:00 |
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dthinker.h
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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p_3dfloors.cpp
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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p_3dfloors.h
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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p_3dmidtex.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
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p_3dmidtex.h
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p_acs.cpp
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Allow ACS SpawnDecal zoffset and distance args to be fixed point
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2021-04-24 14:37:20 -04:00 |
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p_acs.h
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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p_actionfunctions.cpp
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- fixed compilation.
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2020-10-03 08:54:21 +02:00 |
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p_checkposition.h
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p_destructible.cpp
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p_destructible.h
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p_effect.cpp
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
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p_effect.h
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
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p_enemy.cpp
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- only return at the end of the MAP07SPECIAL block.
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2020-10-24 21:19:52 +02:00 |
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p_enemy.h
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- moved around some pieces of code to make sharing with Raze easier.
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2020-04-11 20:20:52 +02:00 |
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p_interaction.cpp
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- Fixed crash with voodoo dolls in MP after players quit the game.
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2021-03-19 20:10:39 +01:00 |
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p_linetracedata.h
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p_linkedsectors.cpp
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p_lnspec.cpp
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Add Polyobj_StopSound special
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2021-04-24 15:31:04 -03:00 |
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p_lnspec.h
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p_local.h
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- fixed: IceGuyFX2 set its owner too late.
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2020-11-25 07:37:17 +01:00 |
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p_map.cpp
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Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set
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2021-02-02 03:33:23 -05:00 |
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p_maputl.cpp
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- cleanup of m_fixed.h.
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2020-11-22 10:25:04 +01:00 |
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p_maputl.h
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- started cleanup of model code.
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2020-04-27 00:03:23 +02:00 |
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p_mobj.cpp
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Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag().
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2021-03-15 21:31:16 +01:00 |
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p_pspr.cpp
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- fixed compilation warnings reported by GCC and Clang
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2020-10-31 13:37:51 +02:00 |
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p_pspr.h
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Converted scale and pivot to vectors, and rotation to an angle.
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2020-10-25 15:42:12 +01:00 |
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p_secnodes.cpp
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- started cleanup of model code.
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2020-04-27 00:03:23 +02:00 |
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p_sectors.cpp
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
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p_sight.cpp
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- let a sight check that gets lost return failure.
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2019-12-28 16:33:20 +01:00 |
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p_spec.cpp
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Add alternate "Full" mode for PowerIronFeet that prevents leaky damage.
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2021-01-16 17:09:57 +01:00 |
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p_spec.h
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p_switch.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
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Add Pre/PostTeleport virtuals, for special handling of actor teleportation.
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2020-09-02 12:02:09 +02:00 |
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p_things.cpp
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Move the modified behaviour to a new "resetvel" parameter
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2021-03-19 20:12:20 +01:00 |
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p_trace.cpp
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- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
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2020-05-25 19:33:14 +02:00 |
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p_trace.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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p_user.cpp
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Fixed the previous commit not accounting for mods that already fixed this internally.
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2020-11-14 14:53:43 -03:00 |
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po_man.cpp
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- fixed missing sound for Polyobj_MoveTo.
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2020-05-25 16:24:36 +02:00 |
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po_man.h
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portal.cpp
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- Line_QuickPortal must check the partner line's special.
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2021-03-05 16:40:12 +01:00 |
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portal.h
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- added initialization for line and sector portals
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2020-08-25 21:54:36 +03:00 |
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statnums.h
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