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OrdinaryMagician
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vkdoom_m
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aaf8323eb2
vkdoom_m
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src
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rendering
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nashmuhandes
e2d3f26a35
Fixed wrong alpha value being applied on sprite shadows in the hardware renderer.
2021-05-12 10:48:51 -04:00
..
2d
- reimplement
fix
#1267
from @drfrag666 differently - fix damagecount overflow
2021-01-05 11:09:19 -05:00
hwrenderer
Fixed wrong alpha value being applied on sprite shadows in the hardware renderer.
2021-05-12 10:48:51 -04:00
swrenderer
Add sprite shadows for the software renderer
2021-04-24 22:40:54 -04:00
r_sky.cpp
- moved the remaining core parts of the GL renderer to 'common'.
2020-04-29 17:19:17 +02:00
r_sky.h
- moved around some sky rendering code so that the game independent parts are grouped together.
2020-04-29 00:14:42 +02:00
r_utility.cpp
Add sprite shadows for the software renderer
2021-04-24 22:40:54 -04:00
r_utility.h
Add sprite shadows for the software renderer
2021-04-24 22:40:54 -04:00