vkdoom_m/src/rendering/hwrenderer
2024-03-05 16:37:59 +01:00
..
scene Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Hook up SourceRadius 2024-03-05 16:37:59 +01:00
doom_levelmesh.h Fix sample distance 2024-03-01 11:55:15 +01:00
hw_dynlightdata.cpp Hook up SourceRadius 2024-03-05 16:37:59 +01:00
hw_entrypoint.cpp Use HWFlat for ceilings and floors 2023-12-26 04:30:57 +01:00
hw_models.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
hw_models.h allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
hw_precache.cpp ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
hw_vertexbuilder.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
hw_vertexbuilder.h Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023 2023-07-12 20:51:41 +08:00