This was done to make reviewing easier, again because it is virtually impossible to search for the operators in the code. Going through this revealed quite a few places where texture animations were on but shouldn't and even more places that did not check PASLVERS, although they were preparing some paletted rendering. |
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| .. | ||
| gl_postprocessshader.cpp | ||
| gl_postprocessshaderinstance.h | ||
| gl_shader.cpp | ||
| gl_shader.h | ||
| gl_shaderprogram.cpp | ||
| gl_shaderprogram.h | ||