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OrdinaryMagician
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vkdoom_m
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ab7c7cb465
vkdoom_m
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src
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common
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rendering
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hwrenderer
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Magnus Norddahl
ab7c7cb465
Allocate from the start of the free lists
2024-12-12 20:08:38 +01:00
..
data
Allocate from the start of the free lists
2024-12-12 20:08:38 +01:00
postprocessing
Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows!
2024-09-08 02:32:01 +02:00
hw_draw2d.cpp
- enable mipmapping in 2D
2024-07-04 20:55:15 +02:00