vkdoom_m/src/rendering/gl
Magnus Norddahl 09883431bf - fix wrong clamp mode used in OpenGL
- fix sampler array size on Vulkan
2019-04-20 19:19:34 +02:00
..
renderer - fix wrong clamp mode used in OpenGL 2019-04-20 19:19:34 +02:00
shaders - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
system Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-19 18:49:00 +02:00
textures - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00