vkdoom_m/src/common/rendering/gl_load
Christoph Oelckers 087050c201 - use uniform buffers for dynamic lights everywhere.
Branching on SSBO content does not work that well on NVidia so it is better disabled.
So far only implemented for OpenGL - Vulkan needs more work.
2023-02-18 12:22:26 +01:00
..
gl_extlist.txt - moved gl_load to common. 2020-04-11 20:20:59 +02:00
gl_interface.cpp - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
gl_interface.h - moved gl_load to common. 2020-04-11 20:20:59 +02:00
gl_load.c - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gl_load.h - moved gl_load to common. 2020-04-11 20:20:59 +02:00
gl_system.h Fix compilation on DragonFly BSD 2020-06-10 10:59:33 +03:00