vkdoom_m/src/sc_man.cpp
Christoph Oelckers 3b477d7022 - Fixed: POwered up weapons with a different ready state than their base
weapon didn't change back when the powerup expired.
- Fixed: The powered up version of Heretic's Gauntlets missed the proper
  state assignments for Ready, Lower and Raise.
- Fixed: The Strife player was missing its pain state.
- Fixed: Revenant missiles couldn't home in on targets with a height lower than
  40.
- Fixed: The code which checked for hitscan traces hitting actors from above
  and below must test whether the calculated hit position is actually inside 
  the actor being checked. If it crosses the top/bottom plane outside the
  bounding box there can't be a hit.
- Changed: State labels in code pointer calls must now be enclosed in quotation marks.
  This was done to ensure compatibility with parsers that will parse these as
  identifier-aware script code later.


SVN r554 (trunk)
2007-10-19 08:49:02 +00:00

1021 lines
22 KiB
C++

//**************************************************************************
//**
//** sc_man.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sc_man.c,v $
//** $Revision: 1.3 $
//** $Date: 96/01/06 03:23:43 $
//** $Author: bgokey $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include "doomtype.h"
#include "i_system.h"
#include "sc_man.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "m_misc.h"
#include "templates.h"
// MACROS ------------------------------------------------------------------
#define MAX_STRING_SIZE 4096
#define ASCII_COMMENT (';')
#define CPP_COMMENT ('/')
#define C_COMMENT ('*')
#define ASCII_QUOTE ('"')
#define LUMP_SCRIPT 1
#define FILE_ZONE_SCRIPT 2
#define NORMAL_STOPCHARS "{}|="
#define CMODE_STOPCHARS "`~!@#$%^&*(){}[]/=\?+|;:<>,."
#define CMODE_STOPCHARS_NODECIMAL "`~!@#$%^&*(){}[]/=\?+|;:<>,"
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void SC_PrepareScript (void);
static bool SC_ScanString (bool tokens);
static void CheckOpen (void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
int sc_TokenType;
char *sc_String;
unsigned int sc_StringLen;
int sc_Number;
double sc_Float;
FName sc_Name;
int sc_Line;
bool sc_End;
bool sc_Crossed;
bool sc_FileScripts = false;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static FString ScriptName;
static char *ScriptBuffer;
static char *ScriptPtr;
static char *ScriptEndPtr;
static char StringBuffer[MAX_STRING_SIZE];
static bool ScriptOpen = false;
static int ScriptSize;
static bool AlreadyGot = false;
static int AlreadyGotLine;
static bool LastGotToken = false;
static char *LastGotPtr;
static int LastGotLine;
static bool FreeScript = false;
static char *SavedScriptPtr;
static int SavedScriptLine;
static bool CMode;
static bool Escape = true;
static bool AtTermed;
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SC_Open
//
//==========================================================================
void SC_Open (const char *name)
{
int lump = Wads.CheckNumForFullName(name);
if (lump==-1) lump = Wads.GetNumForName(name);
SC_OpenLumpNum(lump, name);
}
//==========================================================================
//
// SC_OpenFile
//
// Loads a script (from a file). Uses the new/delete memory allocator for
// memory allocation and de-allocation.
//
//==========================================================================
void SC_OpenFile (const char *name)
{
BYTE *filebuf;
SC_Close ();
ScriptSize = M_ReadFile (name, &filebuf);
ScriptBuffer = new char[ScriptSize + 1];
memcpy (ScriptBuffer, filebuf, ScriptSize);
ScriptBuffer[ScriptSize++] = '\n';
delete[] filebuf;
ScriptName = name; // This is used for error messages so the full file name is preferable
FreeScript = true;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_OpenMem
//
// Prepares a script that is already in memory for parsing. The caller is
// responsible for freeing it, if needed. You MUST ensure that the script
// ends with the newline character '\n'.
//
//==========================================================================
void SC_OpenMem (const char *name, char *buffer, int size)
{
SC_Close ();
ScriptSize = size;
ScriptBuffer = buffer;
ScriptName = name;
FreeScript = false;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_OpenLumpNum
//
// Loads a script (from the WAD files).
//
//==========================================================================
void SC_OpenLumpNum (int lump, const char *name)
{
SC_Close ();
ScriptSize = Wads.LumpLength (lump);
ScriptBuffer = new char[ScriptSize + 1];
Wads.ReadLump (lump, ScriptBuffer);
ScriptBuffer[ScriptSize++] = '\n';
ScriptName = name;
FreeScript = true;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_PrepareScript
//
// Prepares a script for parsing.
//
//==========================================================================
static void SC_PrepareScript (void)
{
ScriptPtr = ScriptBuffer;
ScriptEndPtr = ScriptPtr + ScriptSize;
sc_Line = 1;
sc_End = false;
ScriptOpen = true;
sc_String = StringBuffer;
AlreadyGot = false;
LastGotToken = false;
LastGotPtr = NULL;
LastGotLine = 1;
SavedScriptPtr = NULL;
CMode = false;
Escape = true;
}
//==========================================================================
//
// SC_Close
//
//==========================================================================
void SC_Close (void)
{
if (ScriptOpen)
{
if (ScriptBuffer)
{
if (FreeScript)
{
delete[] ScriptBuffer;
}
}
ScriptBuffer = NULL;
ScriptOpen = false;
}
}
//==========================================================================
//
// SC_SavePos
//
// Saves the current script location for restoration later
//
//==========================================================================
void SC_SavePos (void)
{
CheckOpen ();
if (sc_End)
{
SavedScriptPtr = NULL;
}
else
{
SavedScriptPtr = ScriptPtr;
SavedScriptLine = sc_Line;
}
}
//==========================================================================
//
// SC_RestorePos
//
// Restores the previously saved script location
//
//==========================================================================
void SC_RestorePos (void)
{
if (SavedScriptPtr)
{
ScriptPtr = SavedScriptPtr;
sc_Line = SavedScriptLine;
sc_End = false;
AlreadyGot = false;
LastGotToken = false;
}
}
//==========================================================================
//
// SC_SetCMode
//
// Enables/disables C mode. In C mode, more characters are considered to
// be whole words than in non-C mode.
//
//==========================================================================
void SC_SetCMode (bool cmode)
{
CMode = cmode;
}
//==========================================================================
//
// SC_SetEscape
//
// Turns the escape sequence \" in strings on or off. If it's off, that
// means you can't include quotation marks inside strings.
//
//==========================================================================
void SC_SetEscape (bool esc)
{
Escape = esc;
}
//==========================================================================
//
// SC_ScanString
//
// Set tokens true if you want sc_TokenType to be set.
//
//==========================================================================
static bool SC_ScanString (bool tokens)
{
char *marker, *tok;
bool return_val;
CheckOpen();
if (AlreadyGot)
{
AlreadyGot = false;
if (!tokens || LastGotToken)
{
return true;
}
ScriptPtr = LastGotPtr;
sc_Line = LastGotLine;
}
sc_Crossed = false;
if (ScriptPtr >= ScriptEndPtr)
{
sc_End = true;
return false;
}
LastGotPtr = ScriptPtr;
LastGotLine = sc_Line;
// In case the generated scanner does not use marker, avoid compiler warnings.
marker;
#include "sc_man_scanner.h"
LastGotToken = tokens;
return return_val;
}
//==========================================================================
//
// SC_GetString
//
//==========================================================================
bool SC_GetString ()
{
return SC_ScanString (false);
}
//==========================================================================
//
// SC_MustGetString
//
//==========================================================================
void SC_MustGetString (void)
{
if (SC_GetString () == false)
{
SC_ScriptError ("Missing string (unexpected end of file).");
}
}
//==========================================================================
//
// SC_MustGetStringName
//
//==========================================================================
void SC_MustGetStringName (const char *name)
{
SC_MustGetString ();
if (SC_Compare (name) == false)
{
SC_ScriptError ("Expected '%s', got '%s'.", name, sc_String);
}
}
//==========================================================================
//
// SC_CheckString
//
// Checks if the next token matches the specified string. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//==========================================================================
bool SC_CheckString (const char *name)
{
if (SC_GetString ())
{
if (SC_Compare (name))
{
return true;
}
SC_UnGet ();
}
return false;
}
//==========================================================================
//
// SC_GetToken
//
// Sets sc_Float, sc_Number, and sc_Name based on sc_TokenType.
//
//==========================================================================
bool SC_GetToken ()
{
if (SC_ScanString (true))
{
if (sc_TokenType == TK_NameConst)
{
sc_Name = FName(sc_String);
}
else if (sc_TokenType == TK_IntConst)
{
char *stopper;
sc_Number = strtol(sc_String, &stopper, 0);
sc_Float = sc_Number;
}
else if (sc_TokenType == TK_FloatConst)
{
char *stopper;
sc_Float = strtod(sc_String, &stopper);
}
else if (sc_TokenType == TK_StringConst)
{
strbin (sc_String);
}
return true;
}
return false;
}
//==========================================================================
//
// SC_MustGetAnyToken
//
//==========================================================================
void SC_MustGetAnyToken (void)
{
if (SC_GetToken () == false)
{
SC_ScriptError ("Missing token (unexpected end of file).");
}
}
//==========================================================================
//
// SC_TokenMustBe
//
//==========================================================================
void SC_TokenMustBe (int token)
{
if (sc_TokenType != token)
{
FString tok1 = SC_TokenName(token);
FString tok2 = SC_TokenName(sc_TokenType, sc_String);
SC_ScriptError ("Expected %s but got %s instead.", tok1.GetChars(), tok2.GetChars());
}
}
//==========================================================================
//
// SC_MustGetToken
//
//==========================================================================
void SC_MustGetToken (int token)
{
SC_MustGetAnyToken ();
SC_TokenMustBe(token);
}
//==========================================================================
//
// SC_CheckToken
//
// Checks if the next token matches the specified token. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//==========================================================================
bool SC_CheckToken (int token)
{
if (SC_GetToken ())
{
if (sc_TokenType == token)
{
return true;
}
SC_UnGet ();
}
return false;
}
//==========================================================================
//
// SC_GetNumber
//
//==========================================================================
bool SC_GetNumber (void)
{
char *stopper;
CheckOpen ();
if (SC_GetString())
{
if (strcmp (sc_String, "MAXINT") == 0)
{
sc_Number = INT_MAX;
}
else
{
sc_Number = strtol (sc_String, &stopper, 0);
if (*stopper != 0)
{
SC_ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", sc_String);
}
}
sc_Float = (float)sc_Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_MustGetNumber
//
//==========================================================================
void SC_MustGetNumber (void)
{
if (SC_GetNumber() == false)
{
SC_ScriptError ("Missing integer (unexpected end of file).");
}
}
//==========================================================================
//
// SC_CheckNumber
// similar to SC_GetNumber but ungets the token if it isn't a number
// and does not print an error
//
//==========================================================================
bool SC_CheckNumber (void)
{
char *stopper;
//CheckOpen ();
if (SC_GetString())
{
if (strcmp (sc_String, "MAXINT") == 0)
{
sc_Number = INT_MAX;
}
else
{
sc_Number = strtol (sc_String, &stopper, 0);
if (*stopper != 0)
{
SC_UnGet();
return false;
}
}
sc_Float = (float)sc_Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_CheckFloat
// [GRB] Same as SC_CheckNumber, only for floats
//
//==========================================================================
bool SC_CheckFloat (void)
{
char *stopper;
//CheckOpen ();
if (SC_GetString())
{
sc_Float = strtod (sc_String, &stopper);
if (*stopper != 0)
{
SC_UnGet();
return false;
}
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_GetFloat
//
//==========================================================================
bool SC_GetFloat (void)
{
char *stopper;
CheckOpen ();
if (SC_GetString())
{
sc_Float = (float)strtod (sc_String, &stopper);
if (*stopper != 0)
{
I_Error ("SC_GetFloat: Bad numeric constant \"%s\".\n"
"Script %s, Line %d\n", sc_String, ScriptName.GetChars(), sc_Line);
}
sc_Number = (int)sc_Float;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_MustGetFloat
//
//==========================================================================
void SC_MustGetFloat (void)
{
if (SC_GetFloat() == false)
{
SC_ScriptError ("Missing floating-point number (unexpected end of file).");
}
}
//==========================================================================
//
// SC_UnGet
//
// Assumes there is a valid string in sc_String.
//
//==========================================================================
void SC_UnGet (void)
{
AlreadyGot = true;
AlreadyGotLine = LastGotLine; // in case of an error we want the line of the last token.
}
//==========================================================================
//
// SC_Check
//
// Returns true if another token is on the current line.
//
//==========================================================================
/*
bool SC_Check(void)
{
char *text;
CheckOpen();
text = ScriptPtr;
if(text >= ScriptEndPtr)
{
return false;
}
while(*text <= 32)
{
if(*text == '\n')
{
return false;
}
text++;
if(text == ScriptEndPtr)
{
return false;
}
}
if(*text == ASCII_COMMENT)
{
return false;
}
return true;
}
*/
//==========================================================================
//
// SC_MatchString
//
// Returns the index of the first match to sc_String from the passed
// array of strings, or -1 if not found.
//
//==========================================================================
int SC_MatchString (const char **strings)
{
int i;
for (i = 0; *strings != NULL; i++)
{
if (SC_Compare (*strings++))
{
return i;
}
}
return -1;
}
//==========================================================================
//
// SC_MustMatchString
//
//==========================================================================
int SC_MustMatchString (const char **strings)
{
int i;
i = SC_MatchString (strings);
if (i == -1)
{
SC_ScriptError (NULL);
}
return i;
}
//==========================================================================
//
// SC_Compare
//
//==========================================================================
bool SC_Compare (const char *text)
{
return (stricmp (text, sc_String) == 0);
}
//==========================================================================
//
// SC_TokenName
//
// Returns the name of a token.
//
//==========================================================================
FString SC_TokenName (int token, const char *string)
{
static const char *const names[] =
{
"identifier",
"string constant",
"name constant",
"integer constant",
"float constant",
"'...'",
"'>>='",
"'<<='",
"'+='",
"'-='",
"'*='",
"'/='",
"'%='",
"'&='",
"'^='",
"'|='",
"'>>'",
"'>>>'",
"'<<'",
"'++'",
"'--'",
"'&&'",
"'||'",
"'<='",
"'>='",
"'=='",
"'!='",
"'action'",
"'break'",
"'case'",
"'const'",
"'continue'",
"'default'",
"'do'",
"'else'",
"'for'",
"'if'",
"'return'",
"'states'",
"'switch'",
"'until'",
"'while'",
"'bool'",
"'float'",
"'double'",
"'char'",
"'byte'",
"'sbyte'",
"'short'",
"'ushort'",
"'int'",
"'uint'",
"'long'",
"'ulong'",
"'void'",
"'struct'",
"'class'",
"'mode'",
"'enum'",
"'name'",
"'string'",
"'sound'",
"'state'",
"'color'",
"'goto'",
"'abstract'",
"'foreach'",
"'true'",
"'false'",
"'none'",
"'new'",
"'instanceof'",
"'auto'",
"'exec'",
"'defaultproperties'",
"'native'",
"'out'",
"'ref'",
"'event'",
"'static'",
"'transient'",
"'volatile'",
"'final'",
"'throws'",
"'extends'",
"'public'",
"'protected'",
"'private'",
"'dot'",
"'cross'",
"'ignores'",
"'localized'",
"'latent'",
"'singular'",
"'config'",
"'coerce'",
"'iterator'",
"'optional'",
"'export'",
"'virtual'",
"'super'",
"'global'",
"'self'",
"'stop'",
"'eval'",
"'evalnot'",
"'pickup'",
"'breakable'",
"'projectile'",
"'#include'",
};
FString work;
if (token > ' ' && token < 256)
{
work = '\'';
work += token;
work += '\'';
}
else if (token >= TK_Identifier && token < TK_LastToken)
{
work = names[token - TK_Identifier];
if (string != NULL && token >= TK_Identifier && token <= TK_FloatConst)
{
work += ' ';
char quote = (token == TK_StringConst) ? '"' : '\'';
work += quote;
work += string;
work += quote;
}
}
else
{
FString work;
work.Format ("Unknown(%d)", token);
return work;
}
return work;
}
//==========================================================================
//
// SC_ScriptError
//
//==========================================================================
void STACK_ARGS SC_ScriptError (const char *message, ...)
{
FString composed;
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
I_Error ("Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(),
AlreadyGot? AlreadyGotLine : sc_Line, composed.GetChars());
}
//==========================================================================
//
// CheckOpen
//
//==========================================================================
static void CheckOpen(void)
{
if (ScriptOpen == false)
{
I_FatalError ("SC_ call before SC_Open().");
}
}
//==========================================================================
//
// Script state saving
// This allows recursive script execution
// This does not save the last token!
//
//==========================================================================
struct SavedScript
{
int sc_Line;
bool sc_End;
bool sc_Crossed;
bool sc_FileScripts;
FString *ScriptName;
char *ScriptBuffer;
char *ScriptPtr;
char *ScriptEndPtr;
bool ScriptOpen;
int ScriptSize;
bool FreeScript;
char *SavedScriptPtr;
int SavedScriptLine;
bool CMode;
bool Escape;
};
static TArray<SavedScript> SavedScripts;
void SC_SaveScriptState()
{
SavedScript ss;
ss.sc_Line = sc_Line;
ss.sc_End = sc_End;
ss.sc_Crossed = sc_Crossed;
ss.sc_FileScripts = sc_FileScripts;
ss.ScriptName = ::new FString(ScriptName);
ss.ScriptBuffer = ScriptBuffer;
ss.ScriptPtr = ScriptPtr;
ss.ScriptEndPtr = ScriptEndPtr;
ss.ScriptOpen = ScriptOpen;
ss.ScriptSize = ScriptSize;
ss.FreeScript = FreeScript;
ss.SavedScriptPtr = SavedScriptPtr;
ss.SavedScriptLine = SavedScriptLine;
ss.CMode = CMode;
ss.Escape = Escape;
SavedScripts.Push(ss);
ScriptOpen = false;
}
void SC_RestoreScriptState()
{
if (SavedScripts.Size()>0)
{
SavedScript ss;
SavedScripts.Pop(ss);
sc_Line = ss.sc_Line;
sc_End = ss.sc_End;
sc_Crossed = ss.sc_Crossed;
sc_FileScripts = ss.sc_FileScripts;
ScriptName = *ss.ScriptName;
::delete ss.ScriptName;
ScriptBuffer = ss.ScriptBuffer;
ScriptPtr = ss.ScriptPtr;
ScriptEndPtr = ss.ScriptEndPtr;
ScriptOpen = ss.ScriptOpen;
ScriptSize = ss.ScriptSize;
FreeScript = ss.FreeScript;
SavedScriptPtr = ss.SavedScriptPtr;
SavedScriptLine = ss.SavedScriptLine;
CMode = ss.CMode;
Escape = ss.Escape;
SavedScripts.ShrinkToFit();
AlreadyGot = false;
LastGotToken = false;
}
}