..
a_dynlightdata.cpp
add shadowMinQuality property and gl_light_shadow_max_quality CVar
2025-01-03 07:30:54 +01:00
colormaps.cpp
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
colormaps.h
- moved EColorManipulation into the backend.
2021-03-13 12:21:07 +01:00
gldefs.cpp
fix typo in varying parse code
2025-01-28 00:56:37 +01:00
models.cpp
Revert "fix for vkdoom"
2025-01-30 20:44:14 +08:00
models.h
ActorModelData cleanup in preparation for decoupled model animations
2023-11-20 22:08:33 -05:00
portalgroups.cpp
addressed a few things pointed out by static analysis
2024-01-07 08:46:47 +01:00
r_canvastexture.cpp
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
r_canvastexture.h
Move TexMan.GetCanvas and GetTextureCanvas to common
2022-07-25 18:50:16 +02:00
r_interpolate.cpp
Stop interpolators constantly force updating mesh
2024-12-14 06:08:49 +08:00
r_interpolate.h
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
r_sections.cpp
- use uniform buffers for dynamic lights everywhere.
2023-02-18 12:22:26 +01:00
r_sections.h
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
r_translate.cpp
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
r_translate.h
serialize the remap data of custom translations defined at run time.
2023-11-19 12:44:22 +01:00
r_vanillatrans.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
r_vanillatrans.h
Add missing include guards
2023-05-29 07:35:26 +02:00
sprites.cpp
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
sprites.h
- reverted AActor::scale to a DVector2.
2022-07-11 12:20:34 +02:00
v_palette.cpp
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
v_palette.h
- cleanup of 2D code.
2020-04-11 20:20:58 +02:00
voxeldef.cpp
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00