vkdoom_m/src/swrenderer/scene
2018-05-11 13:29:24 +02:00
..
r_3dfloors.cpp - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_3dfloors.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_light.cpp - removed vid_hw2d CVar. 2018-03-27 17:58:25 +02:00
r_light.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_opaque_pass.cpp - remove pointless code 2018-05-11 13:29:24 +02:00
r_opaque_pass.h - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
r_portal.cpp - work on separating DFrameBuffer from DCanvas. 2018-03-27 13:50:31 +02:00
r_portal.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_scene.cpp - added r_debug_draw that shows how the software renderer composes its scene 2018-05-08 22:22:15 +02:00
r_scene.h - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
r_translucent_pass.cpp - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
r_translucent_pass.h - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00