vkdoom_m/src
Boondorl ad3bcfddba Lobby Overhaul
Rewrote lobby to unify common and Doom-specific packet structure, allowing for saner handling of in-game joining. Added a new per-client stage system that allows individual clients to be handled at a time when gathering and sharing info. Reworked lobby UI to display user info and added kick/ban functionalities. Bans are only a temporary per-game IP ban (use passwords to keep unwanted users out). Increased max player count to 64 and unified engine constant.
2025-03-07 20:32:52 -05:00
..
common Lobby Overhaul 2025-03-07 20:32:52 -05:00
console Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
g_statusbar Netcode Overhaul 2025-03-05 12:52:52 -05:00
gamedata Making 3D-floors respond to r_dithertransparency properly. 2025-03-05 12:54:34 -05:00
intermission allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
launcher Narrow the Launcher check box clickable areas to stop overlap and fix #2558 2024-05-27 20:15:51 -03:00
maploader - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
menu - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
playsim Lobby Overhaul 2025-03-07 20:32:52 -05:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data fix out-of-bounds array access (again) 2025-02-08 17:55:51 -03:00
rendering Revert using older stencil method for stacked sectors (and reflective flats) if viewpoint is not allowed OoB. There was some bug with nearby skyplanes otherwise. 2025-03-06 23:29:12 -03:00
scripting Clean up for Behavior API 2025-02-20 04:12:46 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
am_map.cpp fix automap display for keys that were altered by Dehacked. 2025-01-19 13:19:26 +01:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
ct_chat.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_iwad.cpp - fix erroneous check in previous commit 2025-02-25 12:59:23 -05:00
d_main.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_net.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_protocol.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h Added global iterator for behaviors 2025-02-20 04:12:46 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Search more paths in SHARE_DIR (#2610) 2024-09-29 18:06:49 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
hu_stuff.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Clean up behaviors properly when moving levels 2025-02-20 04:12:46 -03:00
p_conversation.cpp allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
p_saveg.cpp Added global iterator for behaviors 2025-02-20 04:12:46 -03:00
p_saveg.h
p_setup.cpp Clean up behaviors properly when moving levels 2025-02-20 04:12:46 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Netcode Overhaul 2025-03-05 12:52:52 -05:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Clean up for Behavior API 2025-02-20 04:12:46 -03:00
serializer_doom.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00