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OrdinaryMagician
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vkdoom_m
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Activity
ad7aaa8f2a
vkdoom_m
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wadsrc
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shaders
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Christoph Oelckers
ad7aaa8f2a
- specify fragment output locations in the shader source.
...
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
2018-06-12 23:52:33 +02:00
..
glsl
- specify fragment output locations in the shader source.
2018-06-12 23:52:33 +02:00
swgl
- implemented shader support for rendering the SW renderer canvas with legacy OpenGL.
2018-04-08 13:05:20 +02:00