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- useBloodColor: when true, the sprayed decal will be shaded to match the calling actor's blood color. - decalColor: when defined, the sprayed decal will be shaded to the specified color. Note that this will take precedence over useBloodColor. It is recommended to use only one parameter. Note that due to how decals work in the engine, the "decalColor" parameter will only properly colorize the decal if the image is grayscale. |
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| .. | ||
| actors | ||
| engine | ||
| scriptutil | ||
| ui | ||
| compatibility.zs | ||
| constants.zs | ||
| destructible.zs | ||
| doombase.zs | ||
| events.zs | ||
| level_compatibility.zs | ||
| level_postprocessor.zs | ||
| mapdata.zs | ||
| sounddata.zs | ||
| zscript_license.txt | ||